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Overview

Give your players a simple, standalone activity: they carry a metal detector item, use it from their inventory anywhere outdoors (no fixed map spots needed), and get a satisfying scratch-card reveal — drag the mouse to scratch away the dirt and see what's underneath. Findable items range from junk (bottle caps) to real treasure (gold nuggets, rings), plus two random events for variety: bees, or a minor injury from something sharp. Everything found can be sold in one command. Fully server-authoritative — the outcome is decided and locked in the moment the detector is used, so nothing about the reveal can be manipulated client-side.

Features

  • Item-based, use-anywhere interaction — no ox_target/qb-target or map zones required
  • Custom scratch-off (scratch card) reveal minigame, built with HTML5 canvas
  • 7 configurable loot items with adjustable odds and quantities
  • 2 random non-loot events (bees, minor injury) for variety
  • Per-player cooldown (not per-location)
  • One-command sell-everything (/selltreasure)
  • Fully server-authoritative outcome — no client-side exploit surface
  • All odds, prices, cooldown, animation and prop fully configurable from one file

Compatibility & Requirements

Requires QBCore and a QBCore-compatible inventory resource (qb-inventory or equivalent). No target resource (ox_target/qb-target) needed.

  • qb-core, an inventory resource supporting QBCore items and useable items (e.g. qb-inventory)

Installation

Step-by-step installation instructions are included in the downloaded files — check the instructions folder (or README) after downloading.

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