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Advanced Lockpicking preview 1

Overview

Advanced Lockpicking replaces a plain success/fail check with a skill-based minigame for picking vehicle and door locks. Difficulty, timing windows, and failure consequences are all configurable per lock type.

Features

  • Skill-based minigame with adjustable difficulty
  • Separate difficulty presets for vehicles and doors
  • Configurable failure consequences (alert, cooldown, tool damage)
  • Lightweight — no dependency on a specific inventory system

Compatibility & Requirements

Compatibility depends on how locks and interactions are handled on your server. No specific framework or version is guaranteed — review the requirements below before purchasing.

  • A FiveM server you control administrative access to
  • Basic Lua configuration knowledge to adjust difficulty presets

Installation

Installation steps are covered in the linked documentation, including environment setup and first-run configuration.

Read the installation guide →

Changelog

  • v2.1.0 — June 22, 2025

    • Added door-specific difficulty preset
    • Fixed input lag on lower-end clients
  • v2.0.0 — January 15, 2025

    • Rebuilt minigame rendering

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